GAME ART

Forest Sanctuary Concept Art

Made during David Harringtons (Blizzard Entertainment) course in environmental concept art.

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Morph & Match Game

Solo developed by me using Unity 2D (C#) as well as Adobe Illustrator and AfterEffects for creating art assets.

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Stylized Hatchet (3D)

Game ready asset (568 tris), stylized theme with details based on the Jelling-style viking era (year 900 - 975). Made in 2018, refined in 2019.

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Hand-Painted Skybox

This was an afternoon project with the goal to test and develop my artistic style when it comes to clouds.

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Procedural Substance Materials

My first ever substance materials. Comes in rugged wood and sandstone.

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Dark Egyptian Axe (2D)

An axe icon based on a sketch that I doodled. Painted in Photoshop in 2017.

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Toon Balista Rigging

I wanted to try out rigging something more complex than characters. Contains both hard axises and pinning of the ropes as well as IK restraints.

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Lit - a 72-hour Game Jam

WINNER and first place in 5 out of 7 categories with second place in the remaining ones out of 33 entries for the Dev Squad Game Jam!

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Mage Arena HUD (Bachelor Thesis)

This is an enlarged version of the Head-Up Display that I made and researched on for my bachelor's thesis.

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Colored Sketches

Not so much more to say. I added some color and a grungy paper background in Photoshop to a couple of sketches I made.

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Skull Fountain Concept

I decided to create a more detailed drawing based on a sketch I made.

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Aviators Level Design (2D)

During my university internship (7 weeks, 2016) at Millenway I was appointed to be lead level designer for their upcoming game Aviators, aswell as to produce a trailer for the game. This was an entirely new territory for me as a designer since I prievously had not worked with level design whatsoever. Having full responsibility of the area was an experience that I grow to be very thankful of towards the end of this project.

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